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armchairhackeryesterday at 7:00 PM1 replyview on HN

There are fun games that succeed without marketing, e.g. Balatro, and there are bad games that fail despite it, e.g. Highguard.

The reason that “skill at making a fun game” doesn’t guarantee success is because there are so many fun games. Much less, if at all, because there is so many slop.


Replies

charcircuittoday at 1:07 AM

Balatro did marketing and were extremely successful at it getting gigantic content creators to play their game.