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Tacitetoday at 7:05 PM1 replyview on HN

Funny you mention that because on their github they just pushed an update to say that it didn't work M3 and M4.


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shubham2802today at 8:37 PM

Sorry about that but this is what is being there in github : Apple M3 or later required. MetalRT uses Metal 3.1 GPU features available on M3, M3 Pro, M3 Max, M4, and later chips. M1/M2 support is coming soon. On M1/M2, RCLI automatically falls back to the open-source llama.cpp engine.