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intrasightyesterday at 9:07 PM2 repliesview on HN

"According to the company, their monthly player base includes half of all American children under the age of 16." - Wikipedia

2 decades in the making, they are really hitting their stride. But they are not doing enough to protect children from predators and that's a huge legal and regulatory risk.


Replies

Spivakyesterday at 9:29 PM

See this is why I think the whole age verification thing is backwards. If you want to create child friendly spaces then you need to verify someone's age is under 18, 16, 13 etc.. That's a way more real and tangible harm than a teenager looking at a nudie mag.

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yieldcrvyesterday at 9:55 PM

> But they are not doing enough to protect children from predators and that's a huge legal and regulatory risk.

I run a studio that makes Roblox experiences and this is Discord's problem, and will immediately become Telegram's problem the decade where parents and policy makers figure out its Discord's problem

their kid went into an experience within Roblox so I can see that's the branding, the parent paid the kid's allowance in Robux, so I can again see that's the branding

but this is largely a symptom of parents nationwide not paying attention whatsoever

I've talked to many parents, aunts and uncles, they don't know they're the central bank of Roblox of a currency that can be accumulated and cashed out, let alone that its a distributed set of third party experiences.

Roblox Corporation already has age gated talking ability on platform. What specifically should they be doing when everything happens in different communities and off platform?