When Intel specced the rsqrt[ps]s and rcp[ps]s instructions ~30 years ago, they didn't fully specify their behavior. They just said their relative error is "smaller than 1.5 * 2⁻¹²," which someone thought was very clever because it gave them leeway to use tables or piecewise linear approximations or digit-by-digit computation or whatever was best suited to future processors. Since these are not IEEE 754 correctly-rounded operations, and there was (by definition) no software that currently used them, this was "fine".
And mostly it has been OK, except for some cases like games or simulations that want to get bitwise identical results across HW, which (if they're lucky) just don't use these operations or (if they're unlucky) use them and have to handle mismatches somehow. Compilers never generate these operations implicitly unless you're compiling with some sort of fast-math flag, so you mostly only get to them by explicitly using an intrinsic, and in theory you know what you're signing up for if you do that.
However, this did make them unusable for some scenarios where you would otherwise like to use them, so a bunch of graphics and scientific computing and math library developers said "please fully specify these operations next time" and now NEON/SVE and AVX512 have fully-specified reciprocal estimates,¹ which solves the problem unless you have to interoperate between x86 and ARM.
When Intel specced the rsqrt[ps]s and rcp[ps]s instructions ~30 years ago, they didn't fully specify their behavior. They just said their relative error is "smaller than 1.5 * 2⁻¹²," which someone thought was very clever because it gave them leeway to use tables or piecewise linear approximations or digit-by-digit computation or whatever was best suited to future processors. Since these are not IEEE 754 correctly-rounded operations, and there was (by definition) no software that currently used them, this was "fine".
And mostly it has been OK, except for some cases like games or simulations that want to get bitwise identical results across HW, which (if they're lucky) just don't use these operations or (if they're unlucky) use them and have to handle mismatches somehow. Compilers never generate these operations implicitly unless you're compiling with some sort of fast-math flag, so you mostly only get to them by explicitly using an intrinsic, and in theory you know what you're signing up for if you do that.
However, this did make them unusable for some scenarios where you would otherwise like to use them, so a bunch of graphics and scientific computing and math library developers said "please fully specify these operations next time" and now NEON/SVE and AVX512 have fully-specified reciprocal estimates,¹ which solves the problem unless you have to interoperate between x86 and ARM.
¹ e.g. Intel "specifies" theirs here: https://www.intel.com/content/www/us/en/developer/articles/c...
ARM's is a little more readable: https://developer.arm.com/documentation/ddi0596/2021-03/Shar...