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TuxMark5yesterday at 11:05 PM6 repliesview on HN

This doesn't feel right for me. OpenTTD is so much superior in every way compared to the original TTD, that noone in their right mind would ever play the original. So Atari now, while spending zero effort compared to the years of work that OpenTTD devs put in, will basically sell OpenTTD as if was their own creation. People who buy the new TTD will simply play OpenTTD anyway, since it's so much better.

I might be wrong, but it feels like Atari are like parasites in this situation feeding off the hard work of OpenTTD devs.


Replies

fwipsyyesterday at 11:44 PM

Atari didn't put in the effort, but Chris Sawyer did. Now Atari paid Sawyer for the rights to the game. I do not think Atari is a parasite here just because they paid for the game instead of creating it.

It seems to me that the logical outcome of your interpretation is that Sawyer's leniency towards the OpenTTD devs would be punished by losing exclusivity to his IP. Essentially, you are asserting "squatter's rights" to IP - if IP rights are not enforced, then they lapse. This is an interesting idea in principle, but I'm concerned that it might have prevented OpenTTD from ever being created. Original creators would be incentivized to chase off derivative works to protect their IP.

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altairprimeyesterday at 11:13 PM

The downsides of putting “TTD” in the name “OpenTTD” is a certain level of vulnerability to the original creator (or a rights inheritor) deciding it’s worth their time to care again someday. I suspect this will do more for the TTD community than it will harm it, though; any modern sale of TTD is targeted precisely at the folks who would take mortal offense at harm to OpenTTD, and $10 (which would have been merely $5 in 2000) is the opposite of egregious after 100% inflation pushed AAA games towards $90 these days. I paid $5 for a used copy of SimTower back then, I would happily pay the same today for TTD resources, so this is all fine.

I get that Atari isn’t perhaps as loved as, say, Bullfrog or Dynamix, but better that companies respect their properties and their fans with an outcome like this, than be another boringly-common community-destroying Nintendo Lawyer Takedown Club.

(It’s also now in line with the various WAD and Descent games over time that used this model, where the engine is maximum rewrite amazing but the game resources require a GOG purchase. The point of rewrites isn’t to deprive the games of revenue!)

jorl17yesterday at 11:12 PM

I can look at this from 2 additional perspectives:

- OpenTTD (a game I truly love and have followed since before the 0.3 days) was not born as a clean-room reimplementation of TTD. It started as a disassembly effort, something which is perhaps morally gray, especially if you take into account the original TTD was coded in assembly (with sprinkles of C). Perhaps this way there is some vague contribution that goes towards Chris Sawyer?

- This is a way you can legally get the original graphics of the game (GRF). Although I think the shareware version technically also worked...

01100011yesterday at 11:28 PM

> while spending zero effort

Why do you think it took such little effort? Is it simply utilizing an emulation/portability package like Proton?

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l72yesterday at 11:50 PM

How do you feel about old Lucas arts adventure games that are purchasable on gog and other platforms and come bundled with scummvm?

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