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matheusmoreiratoday at 3:34 AM3 repliesview on HN

There is no need for irritation. I condemn all sorts of anticheating software. As far as I'm concerned, if the player wants to cheat he's just exercising his god given rights as the owner of the machine. The computer is ours, we can damn well edit any of its memory if we really want to. Attempts to stop it from happening are unacceptable affronts to our freedom as users.

Simply put, the game companies want to own our machines and tell us what we can or can't do. That's offensive. The machine is ours and we make the rules.

I single out kernel level anticheats because they are trying to defeat the very mitigations we're putting in place to deal with the exact problems you mentioned. Can't isolate games inside a fancy VFIO setup if you have kernel anticheat taking issue with your hypervisor.


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LiamPowelltoday at 4:08 AM

> As far as I'm concerned, if the player wants to cheat he's just exercising his god given rights as the owner of the machine.

By this same logic: As far as I'm concerned, if the game developer only wants to allow players running anticheat to use their servers then they're just exercising their god given rights as the owner of the server.

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ryeguytoday at 4:06 AM

This take sucks. The anticheat software in this context is for competitive games. No one cares about people cheating in isolation in single player games. The anticheat is to stop 1 guy from ruining it for the 9 others he's playing with online.

You can argue about the methods used for anticheat, but your comment here is trying to defend the right to cheat in online games with other people. Just no.

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babypunchertoday at 4:51 AM

This is the most asinine take I've seen on the subject in a while.

You may think it's your "god-given right" to cheat in multiplayer games, but the overwhelming majority of rational people simply aren't going to play a game where every lobby is ruined by cheaters.

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