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coppsilgoldtoday at 8:34 AM1 replyview on HN

> So are very good players, very bad players, players with weird hardware issues, players who just got one in a million lucky…

They will all cluster in very different latent spaces.

You don't automatically ban anomalies, you classify them. Once you have the data and a set of known cheaters you ask the model who else looks like the known cheaters.

Online games are in a position to collect a lot of data and to also actively probe players for more specific data such as their reactions to stimuli only cheaters should see.


Replies

civvvtoday at 9:24 AM

Valve has already tried this with VACNET if I am not mistaken. Judging by how big the cheating problem still is, they were not very successful.