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bcrosby95yesterday at 8:29 PM1 replyview on HN

I've been working on a client server unity based game the last couple of years. It's pretty bad at handling that use case. It misses tons of corner cases that span the client server divide.


Replies

ugh123yesterday at 8:31 PM

When you prompt does the agent have access/visibility to all code bases/repos at once and do you prompt it to update both at the same time? That has worked well for me for client/server stuff.