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robbbbbbbbbbbbyesterday at 10:28 PM0 repliesview on HN

Context: micro (5 person) software company with a mature SaaS product codebase.

We use a mix of agentic and conversational tools, just pick your own and go with it.

For Unity development (our main codebase and source of value) I give current gen tools a C- for effectiveness. For solving confined, well modularisable problems (eg refactor this texture loader; implement support for this material extension) it’s good. For most real day to day problems it’s hopelessly confused by the large codebase full of state, external dependency on chunks of Unity, implicit hardware-dependent behaviours, etc. It has no idea how to work meaningfully with Unity’s scene graph or component model. I tried using MCP to empower it here: on a trivial test project it was fine. In a real project it got completely lost and broke everything after eating 30k tokens and 40 minutes of my time, mostly because it couldn’t understand the various (documented) patterns that straddled code files and scene structure.

For web and API development I give it an A, with just a little room for improvement. In this domain it’s really effective all the way down the logical stack from architectural and deployment decisions all the way down to implementation details and debugging including digging really deep in to package version incompatibilities and figuring out problems in seconds that would take me hours. My one criticism would be the - now familiar - “junior developer” effect where it’ll often run ahead with an over engineered lump of machinery without spotting a simpler more coherent pattern. As long as you keep an eye on it it’s fine.

So in summary: if what you’re doing is all in text, nothing in binary, doesn’t involve geometric or numerical reasoning, and has billions of lines of stack overflow solutions: you’ll be golden. Otherwise it’s still very hit and miss.