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chaosprinttoday at 7:53 PM1 replyview on HN

Interesting. But if you claim "prompt in Godot game out", how do you deal with assets? I think assets pipeline is one of the most challenging parts in game dev. Is there anything similar but for Bevy?


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htdttoday at 8:09 PM

Assets are a big chunk of the pipeline — generates 2D art with Gemini, converts to 3D via Tripo3D, handles sprite sheets and background removal. Animation is the main remaining gap.

Haven't looked into Bevy but will check it out, thanks.

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