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htdtyesterday at 8:20 PM1 replyview on HN

That's exactly the failure mode this project exists to solve. The core issue is Claude Code has no way to see what it's producing — code compiles fine but assets are floating, paths lead nowhere, layouts are garbage. It even told you as much.

Godogen closes that loop: after writing code, it captures screenshots from the running engine and a vision model evaluates them. That's the difference between "compiles but broken" and "actually playable."

And yes — providing design docs helps a lot. The pipeline generates those automatically (visual reference, architecture, task plan), but you can provide your own and customize the skills to match your vision.


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dr_kiszonkayesterday at 10:21 PM

It would be a hit, if you packaged that loop as an MCP. Opus can make really pretty 3d models even using three.js primitives but they tend to have serious issues (like facial features inside the head). Being able to have it automatically generate a set of screenshots and Gemini scrutinize them and provide structured feedback would be a time saver. Curiously, I could not get Gemini 3.1 Pro to ever generate anything even remotely passable.