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andaiyesterday at 9:27 PM1 replyview on HN

I think it worked in the previous version.

The way unity solves this is with some kind of proprietary compiler. They translate the C# into C++, and then compile that into webassembly.

Whereas others (incl. Godot) need to ship the .NET runtime in the browser. (A VM in a VM.)

It makes me sad that Unity doesn't open source that. That would be amazing.


Replies

empiricusyesterday at 9:46 PM

c# to webasm - should be 2 weeks of llm work :)