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dwattttttoday at 9:25 AM1 replyview on HN

Video streams are not known for their low bandwidth needs, let alone adding in RTT latency for inputs.


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DimitriBourieztoday at 9:32 AM

That's true, I'm not saying it comes without trade-offs. But in return you get a perfectly consistent and physically accurate simulation. It would mostly be expensive, I think, but it's technically feasible (services like Shadow or GeForce Now already demonstrate that).

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