Which one of your friends can host an mp physics heavy game with a number of low-latency high-resolution video streams? I would estimate the average answer to be zero.
Perhaps the solution could be to have all players stream the game from a centralized instance, rather than all clients streaming from the host’s instance.
That would have a number of advantages, come to think of it. For starters, install size could be much lower, piracy would be a non-issue, and there would be no need to worry about cross-platform development concerns.
Perhaps the solution could be to have all players stream the game from a centralized instance, rather than all clients streaming from the host’s instance.
That would have a number of advantages, come to think of it. For starters, install size could be much lower, piracy would be a non-issue, and there would be no need to worry about cross-platform development concerns.