The other major incentive for hacking the console Microsoft removed was for the first time on a modern mainstream home console to allow side loading of homebrew code/emulators etc. The console supported a developer mode that allowed side loading of third party applications, so folks could get emulators and other traditionally "banned" content on the console through an officially supported route.
There's a great presentation by Tony Chen on the Xbox One's security features:
> https://www.platformsecuritysummit.com/2019/speaker/chen/
Examples of the kinda software you can put on the Xbox One in developer mode:
I'm very much of the opinion that PS3's linux support massively delayed its exploitation. And not just because it provided a path for homebrew/linux.
A lot of the early hacking focused on trying to breach the hypervisor from otheros. The hypervisor turned out to be quite secure, people smashed their heads against it for years until it finally fell to a memory glitching attack.
But turns out it was so much easier to just attack gameos with a USB exploit. The hypervisor did nothing to prevent it, and would then just decrypt games for you (because gameos was trusted)
You are 100% correct but they started clamping down on people using Dev mode strictly for emulators and homebrew. So here we are.
Now if only Sony would let us even have a smidgen of our own code on our Playstations. But nope, Sony would rather gatekeep that one to Hell and back.
Instead, they keep stripping stuff off the console. I'm still so annoyed that PS5 doesn't even have an integrated web browser anymore (especially trying to troubleshoot network issues from the console itself).
But hey, Sony can leave bullshit exploit vectors open like PPPoE clients on the console itself (why? just use a router?)...
I've seen this argument, but I strongly suspect that it's a cope argument. "We couldn't get in... because... we didn't care to! Even though we've hacked literally every other object on the planet just because."
The proof in the pudding of this will be when the Nintendo Switch 2 reaches 2035 with no cracks. That's my prophecy; that this time around the cat actually will catch the mouse. Between NVIDIA's heavily revised glitch-resistant RISC-V security architecture and Nintendo's impeccable microkernel, there's nowhere left to hide. DRM may turn out to have been a very slow long battle to "victory," not a "this will always be defeated."
"side loading", I know this term is the one used but I think should be pushed back against with just using the standard "installing"/"install". It makes the control point clearer and (should be) unsettling when you can't "install" software on hardware you own.