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atrusyesterday at 8:34 PM4 repliesview on HN

Despite the shock at the amount of money meta spent on their version of the metaverse, I don't think they spent nearly enough to accomplish their vision.

Meta, to the detriment of the market, tried too early in the VR lifecycle to own the market. They basically tried to become the iPhone and Apple in the year 1990.

Tell me, do you believe any singular company in the year 1990, with 100B to burn, would be able to create the iPhone, in any of its varations? Absolutely not, there too much research, too much to invent, too much to program and not nearly enough talent and money for one company to manage.


Replies

yallpendantoolsyesterday at 11:39 PM

I think you make a good point but also, honestly, VR seemed so beyond Facebook's depth. Zuck, IMO, was reaching for a pie on a table at the other end of the room. I understand the whole point of acquiring Oculus was to get allies on that table at the other end but---excuse my corpo-speak here---I don't think Oculus ever had synergy with the rest of Facebook's business.

This is just my 2c as an outside observer, software engineer ofc. I'm sure some MBA could make a case for said synergy. But it made sense to acquire Instagram and WhatsApp, for instance, because they'd face similar tech challenges and could benefit from each others' growth playbooks. But Oculus?!?!?! IMO Facebook had a better chance opening a cloud computing division.

So, achieving the Metaverse dream with the money Zuck has spent was always gonna be a tall order at this point but if anyone could've made it work, it wasn't gonna be a social media company.

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nitwit005today at 12:20 AM

On the hardware side, sure, not being able to solve the hardware challenges always seemed like a real possibility.

On the gaming side though, other companies succeeded in making profitable games. Meta seems to have just spent and spent, without getting a game people wanted to play.

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sghiassyyesterday at 11:46 PM

Remember, even Apple had the Apple Newton

asdfftoday at 12:05 AM

VR seems cool but imo just sucks as a product no matter how it has been used. Like who is the market for? Gamers? They might be trying to play for the next 12 hours straight. They don't want to waive their arms around and turn their head.

Nongamers? And you are going to somehow get nongamers to shell out for the required hardware for this casual half interest pursuit of theirs? Doesn't work.

I feel like zuck has been billionaire for too long to probably understand this.