> He pumped something like $100B into the endeavour (Meta Quest / VR / Horizons) and it is just slowly dying as we speak.
Literally never met anyone who used or liked the Horizon thing, VRChat in comparison is more popular and doesn't feel like a soulless corporate husk: they also have quite the variety of worlds, from party games, to someone building a whole jet/chopper flight combat simcade world; ofc all of them are a bit jank, but lots of cool stuff and very expressive avatars.
Meta Quest, on the other hand, seems like a really good piece of tech - I still have my Quest 2 (because I'm broke as hell), but I enjoyed even that one, albeit maybe with a slightly more comfy head strap than the default one and the Virtual Desktop app cause their Link app doesn't support Intel Arc GPUs. The tracking is good, the experience of all sorts of stuff in VR is nice, games like H3VR or VTOL VR are great, as is Into The Radius VR! At the same time, I can see why it never saw super widespread adoption - tricky to develop for and also a somewhat limited audience.
Also the productivity situation just isn't there, closest I got to a good productivity setup (out of curiosity) was the Immersed app before they messed it all up by removing support for physical monitors - I could have my 4 physical monitors in VR surrounded by whatever I want and some virtual monitors and just lock in, it was kind of zen despite the technical limitations. It seems like people got promising tech in place... and then never really wrote good software to take advantage of it. Even Virtual Desktop has artificially enforced monitor limits in VR.
I hope VR tech continues to progress (especially lightweight headsets) no matter what happens to Meta.