This sounds amazing. Hard to wrangle friends together to play a game, so giving a full day is great.
Ignoring Civ 2 vs Civ 5 differences, any experiancing hosting Unciv vs Freeciv?
I want to do something like this for work, except instead of Civ it's discussing a topic, and instead of Civ it's email. Unfortunately, everyone seems addicted to Slack, as it minimises the time it takes for everyone to misunderstand each other.
Managing to recreate Pitboss mode is a neat achievement.
How do you handle the turn time creep problem? If people complete their turns and the game moves to the next 24 hour bloc after the last player submits, the submission window creeps earlier in the day until the deadline until it gets too early for one or more players and they miss a turn. Or do you not immediately process the turns and always stick to the 24H time period even if you have all players?
It’s my first time playing any Civ game ever. I’m currently at the top of the scoreboard for reasons entirely unbeknownst to me. My advice for anyone else considering playing their own game: form an alliance with the server admin.
Our goto is Civ VI where we play an age every few days. Start game we can usually get 2 ages in, end game 1/2 age or less. Game time is usually 60-90 min
Time for all players wasn’t the only issue with multiplayer when I tried a while back with Civ 4 and a couple of my brothers. We never even got to thinking it’s taking too long before a desync error would occur.
Link to the live demo site where you can see what this code does (aside from running the actual server): https://freeciv.andrewmcgrath.info
This reminds me of Neptune’s Pride, a turn based strategy game where time in-game is real-world time. Turns take a very long time.
My friends and I played for a while. The first week was a blast, the second week was fun, but week three felt like a chore and we all lost interest.
This style of play is really underrated.
I used to play a half-dozen or so games of Diplomacy at time with daily turns for years.
There are still modern games that take advantage of this idea (my friends have been playing Old World like this recently) but I'd like to see it more.
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saved for later. exactly the kind of deep dive i was looking for
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counterpoint: this assumes everyone has the same constraints. not always true