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Show HN: Playing LongTurn FreeCiv with Friends

80 pointsby vereloyesterday at 7:01 PM30 commentsview on HN

Comments

mmccluretoday at 12:52 AM

    generate_gazette.sh Calls OpenAI to generate "The Civ Chronicle" — an era-appropriate, unreliable wartime newspaper article for each turn.
For a long-running game like this, that's a pretty clever little twist to keep the group engaged. I have extremely low confidence I could convince enough friends to do it with me for long enough to get through a game, but this seems like such a fun idea.
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GNOMESyesterday at 8:18 PM

This sounds amazing. Hard to wrangle friends together to play a game, so giving a full day is great.

Ignoring Civ 2 vs Civ 5 differences, any experiancing hosting Unciv vs Freeciv?

https://github.com/freeciv/freeciv

https://github.com/yairm210/unciv

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stavrostoday at 10:42 AM

I want to do something like this for work, except instead of Civ it's discussing a topic, and instead of Civ it's email. Unfortunately, everyone seems addicted to Slack, as it minimises the time it takes for everyone to misunderstand each other.

mister_morttoday at 2:53 AM

Managing to recreate Pitboss mode is a neat achievement.

How do you handle the turn time creep problem? If people complete their turns and the game moves to the next 24 hour bloc after the last player submits, the submission window creeps earlier in the day until the deadline until it gets too early for one or more players and they miss a turn. Or do you not immediately process the turns and always stick to the 24H time period even if you have all players?

peterjmagyesterday at 10:29 PM

It’s my first time playing any Civ game ever. I’m currently at the top of the scoreboard for reasons entirely unbeknownst to me. My advice for anyone else considering playing their own game: form an alliance with the server admin.

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tagamitoday at 1:21 AM

Our goto is Civ VI where we play an age every few days. Start game we can usually get 2 ages in, end game 1/2 age or less. Game time is usually 60-90 min

jonathanlydalltoday at 5:08 AM

Time for all players wasn’t the only issue with multiplayer when I tried a while back with Civ 4 and a couple of my brothers. We never even got to thinking it’s taking too long before a desync error would occur.

vereloyesterday at 8:23 PM

Link to the live demo site where you can see what this code does (aside from running the actual server): https://freeciv.andrewmcgrath.info

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u3125today at 1:31 AM

This reminds me of Neptune’s Pride, a turn based strategy game where time in-game is real-world time. Turns take a very long time.

My friends and I played for a while. The first week was a blast, the second week was fun, but week three felt like a chore and we all lost interest.

tasukiyesterday at 7:56 PM

Very smooth looking, I attempted to sign up!

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ivanjermakovyesterday at 8:14 PM

Any reason for such a long turn timeout?

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busterarmyesterday at 8:15 PM

This style of play is really underrated.

I used to play a half-dozen or so games of Diplomacy at time with daily turns for years.

There are still modern games that take advantage of this idea (my friends have been playing Old World like this recently) but I'd like to see it more.

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AliEveryHour16today at 9:01 AM

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accesspatchhtoday at 1:05 AM

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Rager69today at 8:40 AM

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davidliu847386today at 6:19 AM

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inikitin69today at 4:39 AM

saved for later. exactly the kind of deep dive i was looking for

xallower74today at 1:17 AM

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ttbigroad94today at 12:56 AM

counterpoint: this assumes everyone has the same constraints. not always true