> It is obviously more difficult for an individual to engage with the open web than it ever has been (for those with access at all).
It’s very easy. If you’re a producer, you maintain a separate presence outside the walled platforms. If you’re a consumer, you look outside the walled platform for content.
>It’s very easy. If you’re a producer, you maintain a separate presence outside the walled platforms.
I want to try one day. Steam's pricing parity adds friction to that, though. I can't reward people for venturing to a place where they own their software, and that seems to be the only real way to move many.
Hey maybe I’m wrong, overthinking it. Maybe the problem is that simple. Maybe you can only see things simply. There’s simply no way to tell.