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m12klast Thursday at 7:25 PM4 repliesview on HN

If you find this interesting, you might also be interested in this video of someone diving even deeper into how to make the dither surface stable: https://www.youtube.com/watch?v=HPqGaIMVuLs


Replies

pvillanoyesterday at 1:29 AM

IMO, the holy grail of 3d dithering is yet to be achieved. runevision's method does not handle surfaces viewed at sharp angles very well. I've thought a lot about a method with fractal adaptive blue noise and analytic anisotropic filtering but I don't yet have the base knowledge to implement it.

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whtrbtlast Thursday at 9:37 PM

Very cool! The dither is no longer in screenspace though, which kills the retro charm.

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dpatterbeelast Thursday at 8:48 PM

This really is a fantastic video. I don't think I'd considered many of the ideas behind dithering before seeing how it could be extrapolated to this degree.

The video ends in a place where I suspect even further advances could still be made.

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femtoyesterday at 5:58 AM

Discussed on HN in January 2025: https://news.ycombinator.com/item?id=42808889