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A Bilingual Localization for Pillars of Eternity (EN and ZH)

8 pointsby cerrorismlast Friday at 12:51 AM2 commentsview on HN

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cerrorismlast Friday at 12:51 AM

I built a bilingual (English + Chinese) localization for Pillars of Eternity, mainly as a way to deal with how hard CRPG writing is to fully understand as a non-native speaker.

The idea is simple: show both languages side by side for story text, while keeping UI text clean.

What surprised me was how much of localization quality comes down to context—small tone shifts, word choices, and lines that only make sense when you actually play the scene.

This post walks through the design, workflow (with AI in the loop), and a few real examples where translations subtly go wrong.

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