> where Linux emulating Window's entire API space for games with worse drivers is
> dangerously close on performance
sometimes more performant.
> sometimes more performant.
That's usually due to:
1. Converting directX into Vulkan (potentially very large performance gains)
2. Less OS overhead (usually minor gains)
most games I'm getting 1% lows that are much higher than windows at 4k resolution
> sometimes more performant.
That's usually due to:
1. Converting directX into Vulkan (potentially very large performance gains)
2. Less OS overhead (usually minor gains)