Isn't this pretty much the standard across projects that make heavy use of AI code generation?
Using AI to generate all your code only really makes sense if you prioritize shipping features as fast as possible over the quality, stability and efficiency of the code, because that's the only case in which the actual act of writing code is the bottleneck.
I don't think that's true at all. As I said, in a response to another person blaming it on agentic coding above, there are a very large number of ways to use coding agents to make your programs faster, more efficient, more reliable, and more refined that also benefit from agents making the code writing research, data piping, and refactoring process quicker and less exhausting. For instance, by helping you set up testing scaffolding, handling the boilerplate around tests while you specify some example features or properties you want to test and expands them, rewriting into a more efficient language, large-scale refactors to use better data structures or architectures, or allowing you to use a more efficient or reliable language that you don't know as well or find to have too much boilerplate or compiler annoyance to otherwise deal with yourself. Then there are sort of higher level more phenomenological or subjective benefits, such as helping you focus on the system architecture and data flow, and only zoom in on particular algorithms or areas of the code base that are specifically relevant, instead of forever getting lost in the weeds of thinking about specific syntax and compiler errors or looking up a bunch of API documentation that isn't super important for the core of what you're trying to do and so on.
Personally, I find this idea that "coding isn't the bottleneck" completely preposterous. Getting all of the API documentation, the syntax, organizing and typing out all of the text, finding the correct places in the code base and understanding the code base in general, dealing with silly compiler errors and type errors, writing a ton of error handling, dealing with the inevitable and inoraticable boilerplate of programming (unless you're one of those people that believe macros are actually a good idea and would meaningfully solve this), all are a regular and substantial occurrence, even if you aren't writing thousands of lines of code a day. And you need to write code in order to be able to get a sense for the limitations of the technology you're using and the shape of the problem you're dealing with in order to then come up with and iterate on a better architecture or approach to the problem. And you need to see your program running in order to evaluate whether it's functionality and design a satisfactory and then to iterate on that. So coding is actually the upfront costs that you need to pay in order to and even start properly thinking about a problem. So being able to get a prototype out quickly is very important. Also, I find it hard to believe that you've never been in a situation where you wanted to make a simple change or refactor that would have resulted in needing to update 15 different call sites to do properly in a way that was just slightly variable enough or complex enough that editor macros or IDE refactoring capabilities wouldn't be capable of.
That's not to mention the fact that if agentic coding can make deploying faster, then it can also make deploying the same amount at the same cadence easier and more relaxing.