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Some Things Just Take Time

102 pointsby vayliantoday at 2:46 PM45 commentsview on HN

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alexpotatotoday at 5:24 PM

I've been working on a clone of Sid Meier's Pirates but with a princess theme (for my daughters).

I've been using AI to help me write it and I've come to a couple conclusions:

- AI can make working PoCs incredibly quickly

- It can even help me think of story lines, decision paths etc

- Given that, there is still a TON of decisions to be made e.g. what artwork to use, what makes sense from a story perspective

- Playtesting alone + iterating still occurs at human speed b/c if humans are the intended audience, getting their opinions takes human time, not computer time

I've started using this example more and more as it highlights that, yes, AI can save huge amounts of time. However, as we learned from the Theory of Constraints, there is always another bottleneck somewhere that will slow things down.

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Swizectoday at 3:55 PM

> everybody who is like me, fully onboarded into AI and agentic tools, seemingly has less and less time available because we fall into a trap where we’re immediately filling it with more things

You fill a jar with sand and there is no space for big rocks.

But if you fill the jar with big rocks, there is plenty of space for sand. Remove one of the rocks and the sand instantly fills that void.

Make sure you fit the rocks first.

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titanomachytoday at 4:10 PM

> We pay premiums for Swiss watches, Hermès bags and old properties precisely because of the time embedded in them

Lost me in paragraph three. We pay for those things because they're recognizable status symbols, not because they took a long time to make. It took my grandmother a long time to knit the sweater I'm wearing, but its market value is probably close to zero.

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vayliantoday at 2:49 PM

Speed is useful, when you have a good idea or a hypothesis you want to test. But if you are running in the wrong direction, speed is of very little value. With LLMs it might be even harder to stop and realize that you are creating the wrong thing, because you are not spending effort to create the wrong thing.

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sledgehammerstoday at 5:22 PM

Also you know, for programmers, say a 3 day work week is right there up for grabs. Even still employers would see big productivity increases.

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QuadrupleAtoday at 4:26 PM

> everybody who is like me, fully onboarded into AI and agentic tools, seemingly has less and less time available because we fall into a trap where we’re immediately filling it with more things

I do wonder if productivity with AI coding has really gone up, or if it just gives the illusion of that, and we take on more projects and burn ourselves out?

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tbrownawtoday at 4:56 PM

> We know this intuitively. We pay premiums for Swiss watches, Hermès bags and old properties precisely because of the time embedded in them. Either because of the time it took to build them or because of their age.

Oh, I thought it was because they're a way to show off about being rich.

> We require age minimums for driving, voting, and drinking because we believe maturity only comes through lived experience.

Even if she could reach the pedals, my 4yo doesn't have the attention span to drive. This isn't a "lived experience" thing, it's a physical brain development thing. IIRC the are effects with learning math, where starting earlier had limited impact on being able to move to certain more advanced topics earlier; ie there's more going on than just hours of experience.

The standard age for voting is also the age for being a legal adult. There are sound logical reasons that these ages should match.

The standard drinking age is due to pressure by activists, and AIUI is lower in other countries.

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dminortoday at 4:16 PM

On the contrary, you can solve the tree problem with money. There are nurseries that sell mature trees -- most people though will not choose to spend $20k on a tree.

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NetMageSCWtoday at 5:24 PM

“The power of doing anything with quickness is always prized much by the possessor, and often without any attention to the imperfection of the performance.”

andyhedgestoday at 4:12 PM

> We require age minimums for driving, voting, and drinking because we believe maturity only comes through lived experience.

Not true, we do this because the 99% of the time it's true, however there are people who would be perfectly competent and responsible to drive without living to the age of 16-18. Same with voting, there are humans who have a deep understanding and intelligence about politics at a younger age than suffrage. Equally there are people who will be reckless drivers at 40 and vote on whim at 60.

We have these rules not because sophistication only comes through lived experience, we have them because it's strongly correlated and covers of most error cases.

To take this to AI, run the model enough times with a higher enough temperature, then perhaps it can solve your challenges with a high enough quality - just a thought.

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lapcattoday at 4:42 PM

> I’m also increasingly skeptical of anyone who sells me something that supposedly saves my time.

Imagine a world in which the promise of AI was that workers could keep their jobs, at the same compensation as before, but work fewer hours and days per week due to increased productivity.

What could you do with those extra hours and days? Sleep better. Exercise more. Prepare healthy meals. Spend more time with family and friends. The benefits to physical and mental well-being are priceless. Even if you happened to earn extra money for the same amount of work, your time can be infinitely more valuable than money.

Unfortunately, that's not this world. Which is why the "increased productivity" promise doesn't seem to benefit workers at all.

If you look at the technological utopias that people imagined 50, 60+ years ago, they involved lives of leisure. If you would have told them that advances in technology would not reduce our working hours at all, maybe they would have started smashing the machines back then. Now we're supposed to be happy with more "stuff", even if there's no more time to enjoy stuff.

rkwtr1299today at 3:54 PM

[dead]

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