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jayd16today at 6:15 PM0 repliesview on HN

Totally agree. After trying to flesh out Unreal's git plugin, it really shows how far from ideal git really is.

Partial checkouts are awkward at best, LFS locks are somehow still buggy and the CLI doesn't support batched updates. Checking the status of a remote branch vs your local (to prevent conflicts) is at best a naive polling.

Better rebase would be a nice to have but there's still so much left to improve for trunk based dev.