I wrote the Intellivision Mattel Roulette cartridge game back in the 1970s. It was all in assembler on a 10 bit (!) CPU. In order to get the game to fit in the ROM, you had to do every feelthy dirty trick imaginable.
I would love to hear more about that.
Please, write a comment, pastebin, gist or whatever, I would love to read it, that are stories in computer science i enjoy the most