This is honestly the first thing I look for with anything new claiming "CAD".
Roughly every other week there is a new "The (programmable) CAD that fixes everything!" post on the front page, just for me to open them up excitedly and noticing that they use a mesh kernel and will thus never be able to provide fillets and chamfers painlessly (for the user). All while they are absolutely essential for a lot of designs, especially in 3D-printing, a well-placed fillet/chamfer can make the difference between an object that breaks upon looking at it funny and one that can bear significant load.
G2 fillets are the next frontier. Even Fusion doesn't seem to handle them well. I mean they can be created without much drama, but geometry derived from them is very likely to fail with no real reason.
Yeah, it's a tough row to hoe --- I've been handling it quite differently in my own project, taking "Design for Manufacturing" to the ultimate conclusion and requiring that the part be designed by actually applying tooling:
https://github.com/WillAdams/gcodepreview
Needs a full-on re-write to make the G-code export (and import) work well, but lately I've been focused on exporting to DXFs w/ colour/layer tagging which was just added as an import feature in the CAD tool my side-gig employer does.