There isn’t a Glide version of Quake. John Carmack didn’t want to do endless vendor specific API variants of Quake after an early Rendition Verite port burned him, so just released Glquake and said vendors should support standard APIs.
3DFX had a mantra of “no CAD” so didn’t support OpenGl, as they saw it as a primarily aimed at running CAD software etc. So therefore they had to come up with the somewhat hacky MiniGL to implement enough of OpenGL to get Quake to actually run.
There isn’t a Glide version of Quake. John Carmack didn’t want to do endless vendor specific API variants of Quake after an early Rendition Verite port burned him, so just released Glquake and said vendors should support standard APIs.
3DFX had a mantra of “no CAD” so didn’t support OpenGl, as they saw it as a primarily aimed at running CAD software etc. So therefore they had to come up with the somewhat hacky MiniGL to implement enough of OpenGL to get Quake to actually run.