The game theory of it is the prisoner's dilemma.
Preemtive betrayal is a terrible strategy if there are more than two parties in the game, and they are allowed to cooperate.
You have to be one heck of a smooth conversationalist to convince them to take a number and patiently wait in line to be the ones to be attacked next.
If you're the guy that the others in the room know shoots first, you're also the guy the others in the room will shoot when he's reaching for something in his jacket pocket.
The prisoner's dilemma leads to mutual defection as the dominant equilibrium strategy in the one-shot version. Cooperation emerges as the equilibrium on repetition. The Han Solo gunfight is literally the one-shot version. When countries go to war that calculation is more complicated.