Kids who play video games grow up, and get off Fortnite, and you have to convince the next generation to sign up.
And anyways, the population who plays these kind of live service shooters is relatively constant imo, and there are new games on the block nowadays.
Actually what's an anomaly is how long Fortnite continued to be popular.
Right. I think one way to think of your relationship to customers is you grow up with them. Trying to be intergenerational can be really hard because you have to keep winning over a new generation for the first time.
I don’t think this is necessarily what is happening.
Roblox predates Fortnite by a decade and is only getting more popular over time