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anthkyesterday at 9:07 PM1 replyview on HN

Anything Direct Draw related will be mapped into OpenGL under Unix giving you decent speeds. On Windows it will be a crawling slideshow because from Windows 8 and up it will use a really dog slow software mode with no acceleration at all, worse than plain VESA. Yes, you can reuse WineD3D DLL's on Windows and run these game in a fast way, but not by default, it's a Win32 port of some Wine libraries.


Replies

rescbrtoday at 1:25 AM

Once I had to use a Mesa3D build for Windows and use the zink driver to render OpenGL to Vulkan, otherwise it would use Windows' software renderer.