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seba_dos1yesterday at 11:09 PM1 replyview on HN

You compile in a container/chroot with the userspace you target. Done.

In the context of games, that will likely be Steam Runtime.


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em-beetoday at 12:02 AM

it's not that simple. you want to be able to use a modern toolchain (compilers that support the latest standards) but build a binary that runs on older systems.

the only way to achieve that is to get the older libraries installed on a newer system, or you could try backporting the new toolchain to the older system. but that's a lot harder.

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