The killer for games tends to be the anti-cheat or anti-piracy layers.
I have a Windows game I can't run under CrossOver (aka Wine 11) or a VM, only because its anti-piracy layer doesn't accept those circumstances.
Meanwhile I had to pirate Dark Souls 1 because Microsoft's own DRM prevented the legitimately purchased game from saving on Windows, and download official no-cd patches for two other games because their DRM stopped working.
The problem with DRM is the DRM.
Meanwhile I had to pirate Dark Souls 1 because Microsoft's own DRM prevented the legitimately purchased game from saving on Windows, and download official no-cd patches for two other games because their DRM stopped working.
The problem with DRM is the DRM.