I'm using two variables because numeric literals have the wrong type and bit_cast rejects transmutations between differently sized types.
I could have written it as x = bit_cast<bool>(char{2}), but does it really make a difference?
I don't know enough rust to know what's the difference between its const and c++ constexpr. It might not be a meaningful difference in C++.
> So this is an impedance mismatch, you've got Roman numerals and you can't see why metric units are a good idea, and I've got the positional notation and so it's obvious to me. I am not going to be able to explain why this is a good idea in your notation, the brilliance vanishes during translation.
There are plenty of rust users on HN that are capable of kind, constructive, and technically interesting conversations. Unfortunately there are a small few that will destroy any goodwill the rest of the community works hard to generate.
> I could have written it as x = bit_cast<bool>(char{2}), but does it really make a difference?
Not really, that's also a variable. We're running into concrete differences here, which is what I was gesturing at. In C++ you've got two different things, one old and one new, and the new one does some transmutations (and is usually constexpr) while the old one does others but isn't constexpr. It's not correct to say that reinterpret_cast isn't a transmutation, for example it's the recognised way to do the "I want either a pointer or an integer of the same size" trick in C++ which is exactly that. Let me briefly explain, as much to ensure it's clear in my head as yours:
In C++ we have an integer but sometimes we're hiding a pointer in there using reinterpret_cast, in Rust we have a pointer but sometimes we're hiding an integer in there using transmute [actually core::ptr::without_provenance but that's just a transmute with a safe API]. Of course the machine code emitted is identical, because types evaporate at compile time the CPU doesn't care whether this value in a register "is" a pointer or not.
Anyway, yes the issues are the same because ultimately the machines are the same, but it's not true that C++ solved these issues the only way they could be addressed, better is possible. And in fact it would surely be a disappointment if we couldn't do any better decades later. I hope that in twenty years the Rust successor is as much better.
I don't know a way to express actual constants in C++ either. If there isn't one yet maybe C++ 29 can introduce a stuttering type qualifier co_co_const to signify that they really mean constant this time. Because constexpr is a way to get an immutable variable (with guaranteed compile time initialization and some other constraints) and in C++ we're allowed to "cast away" the immutability, we can actually just modify that variable, something like this: https://cpp.godbolt.org/z/EYnWET8sT
In contrast it doesn't mean anything to modify a constant in either language, it's not a surprise that 5 += 2 doesn't compile and so likewise Rust's core::f32::consts::PI *= 2; won't compile, and if we made our own constants we can't change those either. We can write expressions where we call into existence a temporary with our constant value, and then we mutate the temporary, but the constant itself is of course unaffected if we do this.
This can be a perf footgun, you will see newcomers write Rust where they've got a huge constant (e.g a table of 1000 32-bit floating point numbers) and they write code which just indexes into the constant in various parts of their program, if the index values are known at compile time this just optimises to the relevant 32-bit floating point number, because duh, but if they aren't it's going to shove that entire table on your stack everywhere you do this, and that's almost certainly not what you intended. It's similar to how newcomers might accidentally incur copies they didn't mean in C++ because they forgot a reference.