It's not just this administration. Everything with the US military has been going clearly downhill since the Millennium Challenge 2002. [1] It was, appropriately enough, a wargame simulating an invasion of Iran. It was a major event involving preparation in years and thousands of individual operators. When it was carried out the invading force was defeated by unexpected resources and resourcefulness from the Iranian side, not entirely unlike what Iran has done during our invasion.
Normally this would have been the end of it, lessons would be learned, and strategic directions adjusted. Instead the game was reset and the Iranian side was handicapped to prevent them from doing various things, effectively imposing a scripted result. This led to the US winning by an overwhelming margin and somehow the results of this rigged game were used to align strategic initiatives moving forward.
In modern times we increasingly seem to have entered into an era where people are willing to believe what they want to believe, rather than what they know to be true. And while it's easy to mock politicians and the military for this, this is also a mainstay of contemporary political discourse among regular people, including those who fancy themselves as well educated, on a variety of controversial issues.
I don't know what started this trend, but it should die. At least in terms of war it's self correcting. The US can't handle many more botched invasions or interventions, and I suspect we're already beyond the point of no return in terms of consequences of these errors.
[1] - https://en.wikipedia.org/wiki/Millennium_Challenge_2002
The Millennium Challenge 2002 is discredited because it had motorcycle couriers that moved at light speed handling all communications and 10' speed boats launching 19' missiles.
The game being reset makes sense - time and resources have been spent to make it happen, and it's best to get as much value from those resources as possible.
Of course this means learning the lesson of how the first defeat happened. You reset so that you can learn more lessons. If they ignored the lesson of the first defeat, that's stupid. But the reset itself makes sense.
I learnt something new - wow - we are truly led by idiots.
who rigs the results of a war game and believes the results - only an idiot drunk on power.
War games aren't useful for guessing the real course of the war. 'Iraq' was able to prevent a US invasion in pre 2003 wargames.
> When it was carried out the invading force was defeated by unexpected resources and resourcefulness from the Iranian side, not entirely unlike what Iran has done during our invasion.
Are you saying that Iran is capably fighting and killing US personnel, aircraft, and invading infantry?
I am a little confused about the universe you live in. The IRGC and Basij effectively do not have a chain of command and are effectively moving and acting by momentum, essentially no different than a dead man walking.
Do you know the names of any alive people in the IRGC chain of command? Have you seen videos or evidence of IRGC doing anything to harm US forces other than lob some stuff and hope it hits? Where are the Islamic Iranian armies and navies you imply to exist?
> When it was carried out the invading force was defeated by unexpected resources and resourcefulness from the Iranian side, not entirely unlike what Iran has done during our invasion.
> Normally this would have been the end of it, lessons would be learned, and strategic directions adjusted. Instead the game was reset and the Iranian side was handicapped to prevent them from doing various things, effectively imposing a scripted result. This led to the US winning by an overwhelming margin and somehow the results of this rigged game were used to align strategic initiatives moving forward.
Wargames aren't like laser tag matches where one side wins and then it's over, the point of them is to be a training exercise. It's supposed to be closer to D&D than anything, where the person playing the opposing forces plays a similar role to the DM. If you look at interviews from other MC2002 participants, essentially what happened was that the Navy wanted to practice for an amphibious landing. Due to how they moved their ships, the computer running the simulation thought that the entire naval fleet had been instantly teleported right next to a massive armada of small boats that Van Riper had set up, without simulating what would have happened if the naval fleet had seen the enemy ships in the distance. Additionally, in real life Van Riper's fleet could not have held the missiles that he had told the computer they were carrying and now firing at point blank range at the Navy. The simulator that ran the US naval ships' defenses was also not functioning due to the engagement happening in an unexpected area, so it was turned off. Van Riper was able to sink the ships and defeat the navy within the bounds of the simulation, but not in a way that could have happened in real life.
This is basically like if I found an obscure sequence of chess moves that caused the Lichess server to crash and declare me the winner, then used it to beat a bunch of grandmasters, then went on a media tour saying that this proves that there's some massive flaw with how chess strategy is being taught.