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pjc50today at 4:32 PM0 repliesview on HN

This is something that people working on procedurally generated games have already noticed. No Man's Sky has billions of planets, each with "unique" plant and animal species, but you can easily sort them into a few dozen templates with minor variations.

Procgen has a niche, but it never became ubiquitous, because for most people exploring a nice hand-made intentional environment is better.