A liminal brush-based CSG editor and game engine with unified (forward) renderer inspired by Radiant and Worldcraft/Hammer
Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3)
Real-time lighting with stencil shadows without the need for pre-baked compilation
Ugh this makes me nostalgic for the days of Q3-era game map making and custom servers. I used to get lost in the various games Radiant variants as a teen building DM and CTF maps for my clans server.