logoalt Hacker News

hedoratoday at 12:30 AM4 repliesview on HN

It isn't for any reasonable UI stack. For instance, the xdamage X11 extension for this was released over 20 years ago. I doubt it was the first.


Replies

vlovich123today at 2:49 AM

Xdamage isn’t a thing if you’re using a compositor for what it’s worth. It’s more expensive to try to incrementally render than to just render the entire scene (for a GPU anyway).

And regardless, the HW path still involves copying the entire frame buffer - it’s literally in the name.

show 1 reply
giancarlostorotoday at 12:47 AM

At the software level yes, but it seems nobody has taken the time to do this at the hardware level as well. This is LG's stab at it.

show 1 reply
groundzeros2015today at 1:22 AM

What’s your metal model of what happens when a dirty region is updated and now we need to get that buffer on the display?

nottorptoday at 7:56 AM

You forget that all modern UI toolkits brag about who has the highest frame rate, instead of updating only what's changed and only when it changes.