Creating a Wolfenstein-style engine is a great programming project if you're learning a new language or graphics library.
You can smash out a flat shaded version in an afternoon, or go crazy adding all kinds of features and take it as far as you want to go.
The newer games are so good eg. New Colossus
I don't understand the intent behind this article. Old game feels dated compared to newer games in the genre it created, news at 11. And calling the design anachronistic would make sense in a new game adopting it, not in the game where it was cutting edge at the time. It all feels rather calorie-free.
Here's an awesome free wolfenstein game series based on DOOM source port
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This is also fun, more arcadey, like an updated version of the original, also using DOOM source port.
https://www.moddb.com/mods/brutal-wolfenstein-3d
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and if u still want more there's this
Two observations:
> Being able to view a map, like this one pulled from the game’s files, would be really helpful while playing the game
The Mac version definitely had a map
And it looked a lot better.
https://youtu.be/2Helqh-R94w