There's too much value in familiar UX. "Don't make the user think" is the golden rule these days. People used to have mental bandwidth for learning new interfaces... But now people expect uniformity
They expect low complexity. Uniformity has greatly declined in the last 30 years or so. How do you even tell what is or isn't clickable, ffs?
They expect low complexity. Uniformity has greatly declined in the last 30 years or so. How do you even tell what is or isn't clickable, ffs?