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skrebbeltoday at 8:02 AM4 repliesview on HN

Let's not forget that most of these pictures were made by teenagers, doing the best they could (and hoping others didn't know about Boris Vallejo). The demoscene was very young back then. Copying is generally considered pretty lame in the demoscene these days.


Replies

itomatotoday at 2:09 PM

Making something appear digitally that only exists in the far-away analog world still gets 'em.

If it's indistinguishable from the real thing but made without any of the traditional tools, it's remarkable, even if you think it's lame in any way at all.

momocowcowtoday at 11:33 AM

It was considered "pretty lame" in the 90s, yet the best did it. It was just harder to figure it out.

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_the_inflatortoday at 8:14 AM

Exactly. 12-16 was predominantly on the producer side.

The hidden deciding factor nevertheless was time. And that affected the whole production cycle: coding, graphics, music, crunching, copying, spreading (postal services!).

We had way more snow back then and we enjoyed working on something for hours till the wee hours.

18 was a deciding factor because after that military service killed quite a few scener careers.

Have a look at all the pr0n stuff pixel graphics that were cherished by the young studs as well as all the scroll texts as well as early disk magazines or pictures of programmers in computer magazines, with lots of profanity and simply stating age competition: 14 years old scolding 13 years old…

Sesse__today at 8:31 AM

> Copying is generally considered pretty lame in the demoscene these days.

You will still see plenty of e.g. SID covers of existing pop music, without anyone really batting an eyelid.

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