I was playing Mario Party Jamboree this weekend with my kids, and when you use a key to unlock doors (for anyone not familiar, Mario Party is a family friendly virtual board game with lots of minigames that’s been around since the Nintendo 64) that serve as shortcuts in the game board, the key is alive and says “don’t you want to keep being friends? You wouldn’t use me on a door, would you?” Which is a humorous twist on confirmation shaming inside of the game and gives me a bit of enmity for the imaginary key.
Conversely, on Doom Dark Ages they got rid of the traditional difficulty mode of “I’m too young to die” which had a picture of Doom Guy with a bib and a pacifier, I think there’s some new industry guidance that it’s a no no to poke fun at people picking easy difficulties, or even indicating what difficulty the game was “designed to be played on” which Japanese game devs happily ignore.
I know these aren’t actual equivalents since your money isn’t used on the line and it’s purely a game state, buts it’s still an interesting and noteworthy transition.