I liked playing with the completion models (davinci 2/3). It was a challenge to arrange a scenario for it to complete in a way that gave me the information I wanted.
That was how I realized why the chat interfaces like to start with all that seemingly unnecessary/redundant text.
It basically seeds a document/dialogue for it to complete, so if you make it start out terse, then it will be less likely to get the right nuance for the rest of the inference.