I guess because you see 3D stuff in a 3D game instead of text, people assume that it must be the most complex thing in software? Or because you solve hard math problems in 3D, those functions are gonna be the most loc?
It's a completely different domain, e.g. very different integration surface area and abstractions.
Claude Code's source is dumped online so there's probably a more concrete analysis to be had than "that sounds like too many loc".
It is a different domain but that wasn’t your argument. Your argument was that someone was comparing it to a POC when in fact they were comparing to a finished product.
Also a AAA game (with the engine) with physics, networking, and rendering code is up there in terms of the most complex pieces of software.