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Comparing C/C++ unity build with regular build on a large codebase (2024)

8 pointsby PaulHouleyesterday at 6:37 PM1 commentview on HN

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pstomiyesterday at 6:57 PM

By reading your initial script,I see that there was absolutely no parallelisation in the initial build.

Was it a choice because you wanted to compare only single core performances?