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dvtyesterday at 10:18 PM1 replyview on HN

> the thing JAX was truly meant for: a graphics renderer

I mean, just like ray-tracing, SDF (ray-marching) is neat, but basically everything useful is expensive or hard to do (collisions, meshes, texturing etc.). I mean mathy stuff is easier (rotations, unions/intersections, function composition, etc.) but 3D is usually used in either modeling software or video games, which care more about the former than they do the latter.


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Archit3chyesterday at 11:17 PM

Games and simulations are typically stateful, I'm not sure the functional purity of JAX is a good fit.

Also, what's the story for JAX + WebGL when it comes to targeting hardware-accelerated ray tracing?

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