Was not the case when I wanted to use a GameCube controller via Wii U adaptor without a lot of extra lag. Yeah that's a niche, but it works fine in Windows and even Mac.
I believe most of those work with controller drivers in the application (Dolphin Emulator or Steam/SDL) rather than the OS level. That's why the Windows solution requires Zadig to replace the HID driver.
On Linux instead of replacing the driver, you have to add an udev rule that allows applications to communicate with the USB device directly: https://github.com/ValveSoftware/steam-devices/blob/master/6... And you can see in this list, it's not the only controller with that requirement.
I believe most of those work with controller drivers in the application (Dolphin Emulator or Steam/SDL) rather than the OS level. That's why the Windows solution requires Zadig to replace the HID driver.
On Linux instead of replacing the driver, you have to add an udev rule that allows applications to communicate with the USB device directly: https://github.com/ValveSoftware/steam-devices/blob/master/6... And you can see in this list, it's not the only controller with that requirement.
SteamOS includes this by default.