The Stanley Parable definitely plays with non-euclidean and liminal spaces - the room in the screenshot being one such example.
It does, but its main focus is ludonarrative dissonance, which is why Control would be a better example (along with games that specifically invoke Backrooms lore, like POOLS)
Reminds me how much fun Superliminal was. Might have to get that another play through. :D
It does, but its main focus is ludonarrative dissonance, which is why Control would be a better example (along with games that specifically invoke Backrooms lore, like POOLS)