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thunderforktoday at 4:20 PM2 repliesview on HN

The Stanley Parable definitely plays with non-euclidean and liminal spaces - the room in the screenshot being one such example.


Replies

amiga386today at 4:38 PM

It does, but its main focus is ludonarrative dissonance, which is why Control would be a better example (along with games that specifically invoke Backrooms lore, like POOLS)

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taerictoday at 6:02 PM

Reminds me how much fun Superliminal was. Might have to get that another play through. :D