logoalt Hacker News

thih9yesterday at 7:38 PM2 repliesview on HN

> Frequently Proposed Ideas (FPIs)

> 7. Healing/leadership should give experience

> It is felt that allowing units to gain experience without risk would make leveling-up of such units inevitable. Further, one of the motivating examples of this is so that units such as shaman can have a hope to level up in multiplayer. It is pointed out that if the experience gains were high enough to allow shaman to level up in a single multiplayer game, then it would be trivial to gain the best type of healing unit in a campaign very quickly.

https://forums.wesnoth.org/viewtopic.php?f=12&t=34904#w0fpi7 (2011)


Replies

a_t48yesterday at 8:01 PM

There's various ways around this (like capping amount of experience per level by source), but ain't game design fun?

show 1 reply
SubiculumCodeyesterday at 8:46 PM

Other aspects of the game or mod-able, but such things as this I guess is against the grain enough to probably be difficult.