Agreed. I’ve done trivial obfuscation for games. In my observation, if you make it trivial to hack your game, huge numbers will trivially hack it. If you make it even slightly non-trivial, the numbers decrease exponentially. The more you waste their time, put up hurdles, the lower the number of successful hackers goes.
The goal is not perfect security in all situations for all products. The goal is to make the effort required for your particular product excessive compared to the payoff.
Agreed. I’ve done trivial obfuscation for games. In my observation, if you make it trivial to hack your game, huge numbers will trivially hack it. If you make it even slightly non-trivial, the numbers decrease exponentially. The more you waste their time, put up hurdles, the lower the number of successful hackers goes.
The goal is not perfect security in all situations for all products. The goal is to make the effort required for your particular product excessive compared to the payoff.